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Electrical

Timer

Lets power through for a set time, then cuts it. Put one behind a button and your lights stay on just long enough, instead of eating the battery all night.

Characteristics

Category
Electrical
Stack size
5
Workbench
Level 1
Craftable
Yes
Researchable
Yes · 15 Scrap
Health
200

Overview

In-game description
A Timer switch, will pass power through for duration.

Saving battery is the main reason to own one. Lights wired straight to a battery burn all night, even when nobody is home to see them. Put a timer in between and they only come on when someone asks.

The usual setup on a solar base: the battery feeds the timer's power input, a button by the airlock door feeds the input that starts it, and the timer's output runs to your ceiling lights. Press the button with E on the way in, the lights come up, and after the time you set they go dark again on their own. A small battery lasts a great deal longer that way.

Tip

The duration lives on the timer itself, not on the button. Give yourself enough time to cross the base and sort a box, or you will be pressing it twice on every trip.

Other uses follow the same shape: a light outside that only shows while you leave, or a siren that sounds for a while after a sensor trips. Wire it all with the wire tool. It costs metal fragments at a Level 1 bench.

Raid cost

Explosive Quantity Sulfur
Satchel Charge cheapest 1 480
Beancan Grenade 4 480
Explosive 5.56 Rifle Ammo 20–23 500–600
High Velocity Rocket 5 1,000
Rocket 1 1,400
Timed Explosive Charge 1 2,200
Other ways: siege weapons, vehicles and loot
Torpedo 10 120
Propane Explosive Bomb 1 900
Survey Charge 15 900
Mortar Shell 3 1,200
Homing Missile 17 1,800
MLRS Rocket 1 —
40mm HE Grenade 4 —
Hammerhead Bolt 8 —

Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Crafting

Workbench level
Level 1
Crafting time
15 s
Research cost
15 Scrap

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.

How to get

  • Craft

    at a Level 1 Workbench

  • Research

    15 Scrap at a Research Table