Characteristics
Overview
A spotlight you can orient with a hammer.
Fifty fragments buy a beam you aim once and then forget. That makes it the lamp for the places you want lit every night without anyone standing there: the gap between the compound wall and the house, the strip below the shooting floor, the dark corner behind the furnaces.
The game text says it is oriented with a hammer, and that trips up newcomers. You place it, it points wherever it ends up, and only then do you take out the hammer and turn it toward what you want lit. The tripod spot light has the same recipe and is aimed the same way; the difference is that it stands on its own legs.
Tip
Point the beams away from your windows and out into the yard. Light behind you turns you into a silhouette, light out front shows whoever is down there.
A row of spots wants one feed split between them, so put an electrical branch or a splitter between the battery and the lamps, and run each line with the wire tool.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
10–12 | 250–300 |
|
3 | 600 |
|
5 | 600 |
|
2 | 960 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
5 | 60 |
|
2 | 600 |
|
13 | 780 |
|
1 | 900 |
|
9 | 1,000 |
|
1 | — |
|
3 | — |
|
4 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.