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Electrical

Test Generator

A testing power source, not something you build on a normal server. The tables list a recipe, but the game text belongs to a mailbox.

Characteristics

Category
Electrical
Stack size
1
Durability
100
Craftable
No
Researchable
No
Health
1,000

Overview

In-game description
A Mailbox that accepts notes. Only you can access the mail due to a one way slit.

Do not plan your base power around it. The tables show a recipe at a Level 2 bench with four electric fuses, four gears, high quality metal and two metal pipes, but the same row marks it as not researchable, and normal servers do not let you build it.

Its game text gives the mix-up away: it describes a mailbox that only accepts notes. That is a glitch in the item data, not a hidden mailbox mode. As far as players know, the Test Generator is a testing tool for admins and developers, a way to feed power into a circuit without fuel.

For power at home, the small generator is the real fuel burner, at forty power by its own text. Solar and wind take over once you have the parts.

Raid cost

Explosive Quantity Sulfur
Satchel Charge cheapest 4 1,920
Beancan Grenade 16 1,920
Explosive 5.56 Rifle Ammo 100–112 2,500–2,800
Timed Explosive Charge 2 4,400
High Velocity Rocket 23 4,600
Rocket 4 5,600
Other ways: siege weapons, vehicles and loot
Torpedo 46 600
Propane Explosive Bomb 4 3,600
Mortar Shell 11 3,600
Survey Charge 72 4,320
Homing Missile 84 8,400
MLRS Rocket 3 —
40mm HE Grenade 16 —
Hammerhead Bolt 40 —

Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.