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Electrical

Tripod Spot Light

The Spot Light's recipe on three legs, so it stands by itself on a floor, even in the middle of a room. Aim it with a hammer once it is down.

Characteristics

Category
Electrical
Stack size
10
Craftable
No
Researchable
No
Health
100

Overview

In-game description
A spotlight you can orient with a hammer.

Pick it when the lamp has to stand out on open floor. Same recipe and the same Level 1 bench as the spot light, 50 metal fragments each; what this one adds is legs. It goes down on a floor the way a box would, so it can sit in the middle of a room.

A garage is where that matters. Your modular car lift takes up the middle of a big floor, the engine bay is in shadow under the ceiling lamps, and fitting parts at night turns into guesswork. Two tripods at the corners of the lift, both pointed at the car, and you can read every module.

Aiming works the way the game text says: place it first, then turn it with a hammer until the beam lands where you want it. Power comes in through one wire like any lamp, so hook it to the battery line that already feeds the garage with the wire tool. Moving it later means picking it up and setting it down again, then one more pass with the hammer.

Raid cost

Explosive Quantity Sulfur
Explosive 5.56 Rifle Ammo cheapest 10–12 250–300
High Velocity Rocket 3 600
Beancan Grenade 5 600
Satchel Charge 2 960
Rocket 1 1,400
Timed Explosive Charge 1 2,200
Other ways: siege weapons, vehicles and loot
Torpedo 5 60
Mortar Shell 2 600
Survey Charge 13 780
Propane Explosive Bomb 1 900
Homing Missile 9 1,000
MLRS Rocket 1 —
40mm HE Grenade 3 —
Hammerhead Bolt 4 —

Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.