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Electrical

Small Neon Sign

A square of glowing metal for one letter, an arrow or a logo. 150 metal fragments at a Level 1 bench, and it only lights up once power reaches it.

Characteristics

Category
Electrical
Stack size
5
Craftable
No
Researchable
No
Health
300

Overview

In-game description
A small neon sign!

An arrow over the door to your shop, a single letter on a clan wall, a little skull telling strangers to keep walking: the small neon sign is for one symbol, not a sentence. You paint it like any other sign, and once power reaches it the paint glows. By day nobody notices it. After dark it is the only thing on that wall anybody sees.

It costs 150 metal fragments, where a small wooden sign is made of wood and needs no wiring at all. So the neon version only pays off at night, on a base that already has power to spare.

Hooking it up works like any other consumer: run a line with the wire tool from your battery or generator into the sign's input. For a whole word that people can read from the road, step up to the large neon sign.

Raid cost

Explosive Quantity Sulfur
Explosive 5.56 Rifle Ammo cheapest 50–53 1,250–1,350
Satchel Charge 4 1,920
Beancan Grenade 16 1,920
High Velocity Rocket 10 2,000
Timed Explosive Charge 1 2,200
Rocket 2 2,800
Other ways: siege weapons, vehicles and loot
Torpedo 24 300
Propane Explosive Bomb 2 1,800
Mortar Shell 6 1,800
Survey Charge 41 2,460
Homing Missile 32 3,200
MLRS Rocket 1 —
40mm HE Grenade 10 —
Hammerhead Bolt 14 —

Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.