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Electrical

Large Animated Neon Sign

The top of the neon line: a big panel with frames that play in turn. Five high quality metal and a Level 2 bench make it the priciest way to light a shop.

Characteristics

Category
Electrical
Stack size
5
Craftable
No
Researchable
No
Health
300

Overview

In-game description
A large, animated neon sign!

Go for this one when a shop or a clan wall should grab attention from far away, not just be readable. You paint several frames on the big panel and it cycles through them, so a name can flash, an arrow can sweep, a price can blink on and off. Like every neon sign, it shows nothing until power reaches it.

Next to the rest of the line it is the expensive end:

SignBenchCost
Small1150 fragments
Medium1200 fragments
Medium animated2300 fragments, 2 HQM
Large1250 fragments
Large animated2350 fragments, 5 HQM

So the animation on the big panel costs a hundred extra fragments, five high quality metal and the bench upgrade. Picture a crafting base on the road to a monument, selling guns through a vending machine. A big OPEN blinking after dark pulls in buyers a painted board never would. If your shop is quiet anyway, the still large sign saves the HQM.

Raid cost

Explosive Quantity Sulfur
Explosive 5.56 Rifle Ammo cheapest 50–53 1,250–1,350
Satchel Charge 4 1,920
Beancan Grenade 16 1,920
High Velocity Rocket 10 2,000
Timed Explosive Charge 1 2,200
Rocket 2 2,800
Other ways: siege weapons, vehicles and loot
Torpedo 24 300
Propane Explosive Bomb 2 1,800
Mortar Shell 6 1,800
Survey Charge 41 2,460
Homing Missile 32 3,200
MLRS Rocket 1 —
40mm HE Grenade 10 —
Hammerhead Bolt 14 —

Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.