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Electrical

Medium Animated Neon Sign

The medium panel with several frames that play in turn, so a sign can blink or pulse. Needs a Level 2 bench and two high quality metal on top of the metal.

Characteristics

Category
Electrical
Stack size
5
Craftable
No
Researchable
No
Health
300

Overview

In-game description
An animated neon sign!

Movement catches an eye that a still sign never would. Instead of one picture you paint several frames, and the sign plays them one after another: an arrow that pulses toward your door, a word that blinks, a crude little cartoon of a rocket hitting a wall. Judging by the internal names, it is the same size as the plain medium neon sign, so the only question is whether it moves.

That movement has a price. The row asks for a Level 2 workbench, two high quality metal and 300 metal fragments, where the still version wants a Level 1 bench and 200 fragments. Not much in the middle of a wipe, but nobody crafts it on day one either.

Tip

Keep the frames simple. Two or three bold shapes switching back and forth read better from a distance than a detailed drawing that changes every frame.

For a shop front or a clan wall that should be seen from the next hill, the large animated sign does the same trick on a bigger panel.

Raid cost

Explosive Quantity Sulfur
Explosive 5.56 Rifle Ammo cheapest 50–53 1,250–1,350
Satchel Charge 4 1,920
Beancan Grenade 16 1,920
High Velocity Rocket 10 2,000
Timed Explosive Charge 1 2,200
Rocket 2 2,800
Other ways: siege weapons, vehicles and loot
Torpedo 24 300
Propane Explosive Bomb 2 1,800
Mortar Shell 6 1,800
Survey Charge 41 2,460
Homing Missile 32 3,200
MLRS Rocket 1 —
40mm HE Grenade 10 —
Hammerhead Bolt 14 —

Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.