Characteristics
Overview
A medium neon sign!
Shop signage is where this one earns its metal. Paint SELL, an arrow or the item you trade most, hang it over your vending machine, and a player riding past at night finds your shop without guessing which grey wall it hides behind. The panel is longer than the small sign's, so a short word fits instead of a single symbol.
- Place the sign on the wall above the machine.
- Run a line with the wire tool from a battery or generator to the sign's input.
- If several signs or lights share one source, put an electrical branch in the line first.
- Paint it, then check after dark that it really glows.
It costs 200 metal fragments and nothing else. If you want the letters to move, the animated version adds high quality metal and a Level 2 bench to the bill.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
50–53 | 1,250–1,350 |
|
4 | 1,920 |
|
16 | 1,920 |
|
10 | 2,000 |
|
1 | 2,200 |
|
2 | 2,800 |
| Other ways: siege weapons, vehicles and loot | ||
|
24 | 300 |
|
2 | 1,800 |
|
6 | 1,800 |
|
41 | 2,460 |
|
32 | 3,200 |
|
1 | — |
|
10 | — |
|
14 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.