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Electrical

Audio Alarm

A speaker that blares while it has power. Wired to a seismic sensor, it makes sure nobody inside misses the first charge going off on the far wall.

Characteristics

Category
Electrical
Stack size
5
Workbench
Level 1
Craftable
Yes
Researchable
Yes · 15 Scrap
Health
100

Overview

In-game description
A speaker which will emit a loud warning alarm when powered

Noise is the whole point. Give the alarm power and it plays a loud warning for as long as the power stays, which makes it the simplest raid alert you can build at a Level 1 bench.

Its usual partner is a seismic sensor. The sensor's game text says it picks up vibrations and outputs a different power value for each type of explosive, which is exactly what you want to hear about. Power the sensor from a small rechargeable battery or your main circuit, wire its output into the alarm with the wire tool, and put the speaker in the core where everyone crafts.

Then it pays off like this: you are deep in a building session with music on, and on the far side someone is stacking satchels on the honeycomb. The first explosion sets the speaker off in the next room, and the whole group is kitted up while the raiders are still a wall out.

The limit is plain. A speaker only warns people who are there to hear it, and the neighbours hear it too. For the hours you are away, send the same signal through a broadcaster to an RF pager instead.

Raid cost

Explosive Quantity Sulfur
Explosive 5.56 Rifle Ammo cheapest 10–12 250–300
High Velocity Rocket 3 600
Beancan Grenade 5 600
Satchel Charge 2 960
Rocket 1 1,400
Timed Explosive Charge 1 2,200
Other ways: siege weapons, vehicles and loot
Torpedo 5 60
Mortar Shell 2 600
Survey Charge 13 780
Propane Explosive Bomb 1 900
Homing Missile 9 1,000
MLRS Rocket 1 —
40mm HE Grenade 3 —
Hammerhead Bolt 4 —

Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Crafting

×75 Metal Fragments
×1 Audio Alarm
Workbench level
Level 1
Crafting time
15 s
Research cost
15 Scrap

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.

How to get

  • Craft

    at a Level 1 Workbench

  • Research

    15 Scrap at a Research Table