Characteristics
- Category
- Electrical
- Stack size
- 10
- Workbench
- Level 2
- Craftable
- Yes
- Researchable
- Yes · 30 Scrap
- Health
- 200
Overview
A small device that detects vibrations within a set range. Will output a different power value depending on the explosive type detected, ideal to know when your time has come.
Its own text sums up the job with gallows humour: it tells you when your time has come. It picks up vibrations within the range you set and sends on a different amount of power depending on what blew up, so C4 on your wall and a rocket into your roof do not look the same at the output.
Put it near the middle of your base, where the raid has to go, and set the range so it covers the outer walls without listening to half the map. Then give it somewhere to send the news. Most groups wire it into a smart alarm, which pushes a notification to the phone, and that is how a raid at four in the morning gets a team out of bed. Some add a siren in the main room for whoever is already online.
Thirty scrap to learn, and each one takes three high quality metal plus one piece of tech trash. A second sensor on the far side of a big base costs little next to what it protects.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
1 | 480 |
|
4 | 480 |
|
20–23 | 500–600 |
|
5 | 1,000 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
10 | 120 |
|
1 | 900 |
|
15 | 900 |
|
3 | 1,200 |
|
17 | 1,800 |
|
1 | — |
|
4 | — |
|
8 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Crafting
- Workbench level
- Level 2
- Crafting time
- 25 s
- Research cost
- 30 Scrap
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
How to get
-
Craft
at a Level 2 Workbench
-
Research
30 Scrap at a Research Table