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Electrical

AND Switch

Passes power only while both of its inputs are live, which is how you build an alarm you can arm and disarm. Wire it after a sensor and a plain switch.

Characteristics

Category
Electrical
Stack size
5
Workbench
Level 2
Craftable
Yes
Researchable
Yes · 15 Scrap
Health
200

Overview

In-game description
A logic gate that allows electrical passthrough if BOTH inputs receives power, passthrough amount is the greater of either power source

Two conditions, one result: nothing leaves the AND switch unless both inputs have power at the same moment. Said like that it sounds dry, so here is the circuit most bases actually use it for.

  1. Aim a laser detector across the window or hatch a raider would come through, and give it power.
  2. Put a switch somewhere inside, fed from the same battery. That is your arm button.
  3. Run both outputs into the two inputs of the AND switch with the wire tool.
  4. Wire the AND output to a siren light you can see from where you sit.

Your teammates walk through the beam all day without the siren spinning, because the switch is off. When the group heads up to the roof for a fight, or settles into the core for a long craft, flip it on: anyone climbing in through that window now lights the siren in front of you. Wired straight from the laser, it would go off every time your duo went out for wood.

With both inputs live, the output carries the bigger of the two values, not their sum. It also wants a Level 2 workbench, while the OR and XOR gates are Level 1 crafts.

Raid cost

Explosive Quantity Sulfur
Satchel Charge cheapest 1 480
Beancan Grenade 4 480
Explosive 5.56 Rifle Ammo 20–23 500–600
High Velocity Rocket 5 1,000
Rocket 1 1,400
Timed Explosive Charge 1 2,200
Other ways: siege weapons, vehicles and loot
Torpedo 10 120
Propane Explosive Bomb 1 900
Survey Charge 15 900
Mortar Shell 3 1,200
Homing Missile 17 1,800
MLRS Rocket 1 —
40mm HE Grenade 4 —
Hammerhead Bolt 8 —

Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Crafting

×100 Metal Fragments
×1 AND Switch
Workbench level
Level 2
Crafting time
25 s
Research cost
15 Scrap

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.

How to get

  • Craft

    at a Level 2 Workbench

  • Research

    15 Scrap at a Research Table