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Electrical

Auto Turret

Base defence that shoots on its own while you are offline. It is only as good as the gun, the ammo, the power and the list of players you put on it.

Characteristics

Category
Electrical
Stack size
1
Durability
100
Workbench
Level 2
Craftable
Yes
Researchable
Yes · 120 Scrap
Health
1,000

Overview

In-game description
This automated electric sentry turret will engage and neutralize any moving targets it has line of sight to. You must equip it with a projectile weapon and the corresponding ammunition. Note : The turret will search for targets in a 180 degree arc facing *you* when you place it. Requires 10 power.

Put one where raiders and door campers have to stand, and it fights for you while you sleep. The turret shoots anything that moves in its view and is not on its authorization list, so the loot room, the airlock and the roof stay guarded when nobody from your group is online.

The bench is only Level 2; the parts are the real gate. Each turret eats a targeting computer and a CCTV camera, and early in a wipe both mostly come out of crates. Inside goes any gun with its ammo: a cheap Handmade SMG with a stack of pistol bullets is a common first loadout, a rifle once you can spare one. Then it needs 10 power, by its own text. A small generator covers that easily, and a charged battery keeps it awake when the fuel runs out.

Watch out

It searches a 180-degree arc facing you when you place it, so stand on the side the threat will come from. And it keeps its own list, like the Tool Cupboard: authorize every teammate on the turret itself, or it will shoot them at the door.

Raiders know all this. They bait out the ammo, shoot it from outside its view or cut the power, so tuck it behind cover and run the wire inside your walls.

Raid cost

Explosive Quantity Sulfur
High Velocity Rocket cheapest 3 600
Satchel Charge 4 1,920
Beancan Grenade 16 1,920
Explosive 5.56 Rifle Ammo 100–112 2,500–2,800
Timed Explosive Charge 2 4,400
Rocket 4 5,600
Other ways: siege weapons, vehicles and loot
Torpedo 4 60
Homing Missile 2 200
Mortar Shell 6 1,800
Propane Explosive Bomb 4 3,600
Survey Charge 72 4,320
MLRS Rocket 3 —
40mm HE Grenade 16 —
Hammerhead Bolt 23–25 —

Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Raid calculator: Auto Turret

Crafting

Workbench level
Level 2
Crafting time
25 s
Research cost
120 Scrap

Full tree and calculator →

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.

How to get

  • Craft

    at a Level 2 Workbench

  • Research

    120 Scrap at a Research Table