Characteristics
- Category
- Electrical
- Stack size
- 1
- Durability
- 100
- Workbench
- Level 2
- Craftable
- Yes
- Researchable
- Yes · 30 Scrap
- Health
- 100
Overview
A small electric generator powered by Low Grade Fuel that outputs 40 power.
Fuel goes in, power comes out, day or night, wind or no wind. That predictability is why the first auto turret of most wipes hangs off one of these. Its own text says it outputs 40 power and the turret's text asks for 10, so one generator runs it with room left for lights or a second consumer.
The trade is the fuel. It burns low grade fuel, the same fuel lanterns, chainsaws and boats run on, and as far as players know it keeps burning while switched on, whether anything draws power or not. A generator forgotten in the on position is empty by morning.
Tip
Wire it into a large rechargeable battery and feed the base from the battery. Switch the generator on to top the battery up, then off again, and the turret keeps working for a good while without fuel burning the whole time.
Crafting one takes a Level 2 bench, two gears and some high quality metal. Once panels or a turbine are up, plenty of groups keep the generator for raid nights, when a battery running low is the last thing you want.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
34–35 | 850–900 |
|
1 | 1,400 |
|
7 | 1,400 |
|
3 | 1,440 |
|
12 | 1,440 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
17 | 240 |
|
1 | 900 |
|
4 | 1,200 |
|
25 | 1,500 |
|
20 | 2,000 |
|
1 | — |
|
6 | — |
|
8 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Crafting
- Workbench level
- Level 2
- Crafting time
- 25 s
- Research cost
- 30 Scrap
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
How to get
-
Craft
at a Level 2 Workbench
-
Research
30 Scrap at a Research Table