Characteristics
- Category
- Electrical
- Stack size
- 1
- Workbench
- Level 1
- Craftable
- Yes
- Researchable
- Yes · 15 Scrap
- Health
- 250
Overview
A reactive target that knocks down when hit, can be reset.
You just learned the hunting bow and have no idea how much an arrow drops at range. Set a target up behind the base, step back a few paces after each hit, and a quiver of wooden arrows later you know where to hold. A hit knocks it flat, so you see from a distance whether you connected.
It takes a Level 1 workbench, a gear, metal fragments and wood, the same bill as the paintable version. Walk up and reset it by hand. It also sits among the electrical parts, and as far as players know a powered input can stand it back up, so a button at the shooting spot saves the walk.
Once you own an assault rifle, the same range is where you learn its recoil before a fight teaches it to you. Arrows can be picked up again and rifle ammo cannot, so keep the long sessions for the bow.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
3 | 360 |
|
1 | 480 |
|
50 | 1,250 |
|
1 | 1,400 |
|
9 | 1,800 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
25 | 300 |
|
2 | 600 |
|
13 | 780 |
|
1 | 900 |
|
25 | 2,600 |
|
1 | — |
|
3 | — |
|
10 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time.
Crafting
- Workbench level
- Level 1
- Crafting time
- 15 s
- Research cost
- 15 Scrap
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
How to get
-
Craft
at a Level 1 Workbench
-
Research
15 Scrap at a Research Table