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Weapon

Assault Rifle

A full-auto late-game rifle that hits hard and is deadly in skilled hands. Learning its recoil costs you more than the bench does.

Characteristics

Category
Weapon
Stack size
1
Durability
150
Workbench
Level 3
Craftable
Yes
Researchable
Yes · 120 Scrap
Damage
50
Fire rate
450 shots/min
Magazine
30
Reload
4.4 s

Overview

In-game description
High damage machine rifle.

This is the gun you build your late wipe around. It hits hard at any distance you will realistically fight at, sprays a doorway clean, and with short taps it still lands shots on someone running between rocks. If your group only runs one primary, it is this one.

It fires 5.56 rifle ammo, so the gunpowder you sink into it comes out of the same pile your bolt and HMLMG draw from. HV rounds help once the fight drifts out to range. The blueprint sits behind a Level 3 workbench, and plenty of players never craft one at all: locked crates, Oil Rig and dead roamers hand them out often enough.

Recoil is the catch. Full auto past close range throws your bullets into the sky, so most people burst at mid range and practise the pattern on an aim-training server. A muzzle brake tames it at the cost of some damage.

The LR-300 is the usual alternative. It is easier to control but hits softer, and you cannot research it, so the AK stays the gun you can actually replace after a bad fight.

Damage

Ammo Close Far Per second
5.56 Rifle Ammo 50 40 375
Explosive 5.56 Rifle Ammo 50 40 375
HV 5.56 Rifle Ammo 50 40 375
Incendiary 5.56 Rifle Ammo 56 44.8 420

Crafting

Workbench level
Level 3
Crafting time
35 s
Research cost
120 Scrap

Full tree and calculator →

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.

How to get

  • Craft

    at a Level 3 Workbench

  • Research

    120 Scrap at a Research Table