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Fun

Sky Lantern - Red

A red sky lantern for ten cloth and five low grade fuel. It changes nothing in a fight, but some groups keep one for a teammate who has left for good.

Characteristics

Category
Fun
Stack size
20
Durability
100
Craftable
No
Researchable
No
Health
100

Overview

In-game description
A beautiful red sky lantern. Can be launched in any direction. Has one inventory slot. Can be Ignited with a lit torch.

Your duo partner of three wipes logs off and says he is done with the game. His sleeping bag is still by the door. Nobody needs a ceremony, but a red lantern from the spot where you two built the first shack is a fair way to mark it, and it costs almost nothing.

It is the plain sky lantern crafted with the red skin, since the colour has no blueprint of its own: ten cloth and five low grade fuel, no bench, lit with a torch. Put something of his in the one slot if you like: the rock he never threw away, or an old note with the door code. Where it lands is up to the wind.

Beyond that it does nothing an orange lantern would not. Red simply reads as the warmer goodbye. Call the rest of the team up to the roof first; it takes a minute.

Raid cost

Explosive Quantity Sulfur
Explosive 5.56 Rifle Ammo cheapest 2–3 50–100
Beancan Grenade 1 120
High Velocity Rocket 1 200
Satchel Charge 1 480
Rocket 1 1,400
Timed Explosive Charge 1 2,200
Other ways: siege weapons, vehicles and loot
Torpedo 1 60
Homing Missile 1 200
Survey Charge 5 300
Mortar Shell 1 600
Propane Explosive Bomb 1 900
MLRS Rocket 1 —
40mm HE Grenade 2 —
Hammerhead Bolt 2 —

Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.