Characteristics
Overview
A beautiful orange sky lantern. Can be launched in any direction. Has one inventory slot. Can be Ignited with a lit torch.
Orange is the colour you choose when you want to be seen, and a clan that paints its signs orange usually wants its lanterns to match. If yours went with orange, a batch of these rising together from the main base tells the whole hill who lives there. It also tells anyone watching the sky where your roof is. Think about that second part before the base is finished.
Each one is the plain sky lantern crafted with the orange skin, since the colour has no blueprint of its own: ten cloth and five low grade fuel with no bench, so ten of them eat a hundred cloth. You will miss that stack in the first days of a wipe, so farm hemp first.
Everyone on the team lights their own from a torch at the same moment. If the neighbours already fly orange, the purple and green lanterns work exactly the same way.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
2–3 | 50–100 |
|
1 | 120 |
|
1 | 200 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
1 | 60 |
|
1 | 200 |
|
5 | 300 |
|
1 | 600 |
|
1 | 900 |
|
1 | — |
|
2 | — |
|
2 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.