Characteristics
Overview
A very large mortar type firework with a white starburst
Tonight is the last session for a teammate who is moving on. You meet on the roof of the base you built together, somebody sets down a white boomer, and it goes up without a word in voice. The game has nothing made for saying goodbye, and white suits the moment better than a loud orange or red.
The cost is the usual boomer bill: 30 gun powder, low grade fuel and metal fragments, no bench. For a night like that, one shell is a fair price.
Do not overthink the spot. A farewell shell only needs to be seen by the people on that roof, and if the base is going to fall soon anyway, giving its position away hardly matters. The other colours wait in the Fun category.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
8–9 | 200–250 |
|
2 | 240 |
|
2 | 400 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
4 | 60 |
|
6 | 360 |
|
1 | 600 |
|
6 | 600 |
|
1 | 900 |
|
1 | — |
|
2 | — |
|
3 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.