Characteristics
Overview
Extracts oil from the ground. Use a Survey Charge to determine the amount of oil available for extraction in any given area.
Every small oil refinery runs dry eventually. Barrels along the road are first come, first served, and by mid-wipe someone else has already cleared your route. A pump jack fixes the supply end: it sits on an oil spot and pulls up crude oil for as long as it runs.
Finding the spot is the survey charge's job, which the pump jack's own description tells you. Throw a few on open ground and look for one that reports oil. Many spots have none, so bring more charges than you think.
Now the honest part: you cannot make one. There is no recipe and no blueprint, and it is unclear whether ordinary servers still hand them out at all. Where they do turn up, one changes how much fuel your group can burn. The crude goes into the refinery, and the low grade fuel that comes out ends up in your vehicles and in the explosives you craft for a raid.
Keep it in sight of your base. It stands in the open on its spot, and whoever walks up first takes what it has pumped.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
832–861 | 20,800–21,550 |
|
10 | 22,000 |
|
19 | 26,600 |
|
61 | 29,280 |
|
152 | 30,400 |
|
295 | 35,400 |
| Other ways: siege weapons, vehicles and loot | ||
|
404 | 4,860 |
|
19 | 17,100 |
|
82 | 24,600 |
|
607 | 36,420 |
|
481 | 48,200 |
|
15 | — |
|
139 | — |
|
200 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.