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Electrical

Flasher Light

A blue light that blinks while it has power. Cheap at a Level 1 bench, and the clearest way to make a sensor's signal visible inside the base.

Characteristics

Category
Electrical
Stack size
5
Workbench
Level 1
Craftable
Yes
Researchable
Yes · 15 Scrap
Health
200

Overview

In-game description
A flashing blue light

As a lamp it is useless, as a signal it is hard to beat. A blinking blue light in the corner of the airlock tells you something happened while you were looking elsewhere, and that is all most bases ask of it.

The setup players copy is built around the memory cell: a pressure pad hidden in the loot room doorway sets the cell, the cell's output feeds the flasher, and a button by the door clears it. You come home from a monument run, see it blinking, and you walk into the loot room with a gun out instead of stripping your kit at a box. Run every connection with the wire tool; the light itself only needs one line from whatever carries the signal.

It costs 120 metal fragments and 15 scrap to research, the same as the siren light. Pick between them by taste. The flasher is the calmer signal for a status board, the siren the one that grabs your eye across a big room.

Raid cost

Explosive Quantity Sulfur
Explosive 5.56 Rifle Ammo cheapest 67–69 1,700–1,750
Timed Explosive Charge 1 2,200
Satchel Charge 5 2,400
High Velocity Rocket 13 2,600
Rocket 2 2,800
Beancan Grenade 24 2,880
Other ways: siege weapons, vehicles and loot
Torpedo 33 420
Propane Explosive Bomb 2 1,800
Mortar Shell 7 2,400
Survey Charge 49 2,940
Homing Missile 39 4,000
MLRS Rocket 2 —
40mm HE Grenade 12 —
Hammerhead Bolt 16 —

Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Crafting

×120 Metal Fragments
×1 Flasher Light
Workbench level
Level 1
Crafting time
15 s
Research cost
15 Scrap

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.

How to get

  • Craft

    at a Level 1 Workbench

  • Research

    15 Scrap at a Research Table