Skip to content
Electrical

Deluxe Christmas Lights

The powered, animated version of the holiday lights. Cheap and bench-free, but nothing blinks until you run a wire to it from a battery.

Characteristics

Category
Electrical
Stack size
150
Durability
100
Craftable
No
Researchable
No
Health
100

Overview

In-game description
Colored, animated, powered Lights that can be deployed point by point to light up your base.

December decor that moves. The game's own text calls these colored, animated and powered, and that last word is the whole difference from the plain Christmas lights, which glow with no wiring at all. The deluxe set stays dark until a line reaches it.

So treat it like any small lamp. Hang the strand point by point around the room, then run one wire from a small rechargeable battery with the wire tool. Fifty metal fragments make ten pieces, with no bench and nothing to research, so the cost is the wiring, not the craft.

The usual spot is the main room, wound around a Christmas tree where the group spends its evenings. It gives no heat and no protection. If the battery already feeds turrets, put the lights on their own switch, or the blinking eats power you will want during a night raid.

Like the rest of the Christmas decor, it belongs to the holiday season.

Raid cost

Explosive Quantity Sulfur
Explosive 5.56 Rifle Ammo cheapest 10–12 250–300
High Velocity Rocket 3 600
Beancan Grenade 5 600
Satchel Charge 2 960
Rocket 1 1,400
Timed Explosive Charge 1 2,200
Other ways: siege weapons, vehicles and loot
Torpedo 5 60
Mortar Shell 2 600
Survey Charge 13 780
Propane Explosive Bomb 1 900
Homing Missile 9 1,000
MLRS Rocket 1 —
40mm HE Grenade 3 —
Hammerhead Bolt 4 —

Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.