Characteristics
Overview
A string of colored lights to decorate your home
Plain decor, and the easy kind: these lights need no power. That is the line between them and the Deluxe Christmas Lights, which the game describes as powered and animated, so the deluxe set only glows once you run a wire from a battery or a large solar panel.
These cost a little low grade fuel and some metal fragments, with no workbench, and they stack, so one crafting session covers a whole roof edge. They do nothing else. No heat, no comfort, no alarm when someone walks past.
The usual December look is lights along the roof line and a wreath on the front door, and the base shows up from far away at night. That part cuts both ways. A lit base gets noticed, and on a busy server noticed means somebody checks it for soft walls.
They cannot be researched, and no event unlocks them: the blueprint is tied to owning the item on Steam, so they are in your menu all year or never.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
10–12 | 250–300 |
|
2 | 400 |
|
5 | 600 |
|
2 | 960 |
|
1 | 2,200 |
|
2 | 2,800 |
| Other ways: siege weapons, vehicles and loot | ||
|
2 | 60 |
|
1 | 200 |
|
3 | 1,200 |
|
25 | 1,500 |
|
2 | 1,800 |
|
1 | — |
|
6 | — |
|
6–7 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.