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Fun

Sky Lantern - Green

A green sky lantern for ten cloth and five low grade fuel. It does nothing but drift and glow, which makes it a cheap way to say hello to a neighbour.

Characteristics

Category
Fun
Stack size
20
Durability
100
Craftable
No
Researchable
No
Health
100

Overview

In-game description
A beautiful green sky lantern. Can be launched in any direction. Has one inventory slot. Can be Ignited with a lit torch.

Two groups share a valley. Nobody has shot first yet, and both sides are tired of checking the window all evening. Send a green lantern up from your roof toward their compound. It carries no threat and costs next to nothing, so it reads the way a white flag would: we are not coming tonight.

Of course it will not stop a raid if they never meant to talk. Put a note in its one slot if you trust the wind, or just shout over voice when they come out to look. If a lantern of theirs comes back, the talk has started.

Light it with a burning torch. It has no blueprint of its own: it is a skin of the plain sky lantern, made by crafting that lantern with the skin, so the cost is ten cloth and five low grade fuel per lantern, no bench. Apart from the colour, nothing sets it apart.

Raid cost

Explosive Quantity Sulfur
Explosive 5.56 Rifle Ammo cheapest 2–3 50–100
Beancan Grenade 1 120
High Velocity Rocket 1 200
Satchel Charge 1 480
Rocket 1 1,400
Timed Explosive Charge 1 2,200
Other ways: siege weapons, vehicles and loot
Torpedo 1 60
Homing Missile 1 200
Survey Charge 5 300
Mortar Shell 1 600
Propane Explosive Bomb 1 900
MLRS Rocket 1 —
40mm HE Grenade 2 —
Hammerhead Bolt 2 —

Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.