Characteristics
Overview
A small green light source.
Green for go: hang one over the compound gate and let it say the door is open. The trick is to feed it from the same line that drives the door controller, so the lamp and the door can never disagree.
- Put a switch somewhere safe inside, on the roof or by the TC.
- Run its output into an electrical branch with the wire tool.
- Side output to the green lamp over the gate, main output on to the door controller.
Now a teammate riding home from a monument sees green from a distance and knows the garage door is already open. And whoever holds the roof notices at a glance that somebody forgot to close it.
Strangers get that glance too. A lit green lamp over an open gate is an invitation, so close up the moment your people are through. Recipe, bench and cost match the other industrial wall lights; only the colour is different.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
20–23 | 500–600 |
|
5 | 1,000 |
|
10 | 1,200 |
|
1 | 1,400 |
|
3 | 1,440 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
10 | 120 |
|
1 | 900 |
|
4 | 1,200 |
|
25 | 1,500 |
|
17 | 1,800 |
|
1 | — |
|
6 | — |
|
8 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.