Characteristics
Overview
A small repeating firework, shoots a series of red balls into the air
A teammate's birthday, a group that wants fireworks, and a powder box nobody wants to touch. Start with candles. The red one takes ten low grade fuel and 25 metal fragments, with no gun powder anywhere in it, and still sends a string of red balls up into the night.
The three kinds of firework line up like this, going by their own pages:
| Firework | Cost | What you see |
|---|---|---|
| Roman candle | 10 fuel, 25 frags | balls rising one after another |
| Red volcano | 15 powder, 20 frags | a fountain of sparks on the ground |
| Red boomer | 30 powder, 15 fuel, 25 frags | one big burst high in the sky |
All three share one catch: each blueprint is tied to owning the item on Steam, so only owners can craft them. If that is you, then when powder is short, craft candles and leave boomers for a night when someone has a full box to burn.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
2–3 | 50–100 |
|
1 | 120 |
|
1 | 200 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
1 | 60 |
|
1 | 200 |
|
5 | 300 |
|
1 | 600 |
|
1 | 900 |
|
1 | — |
|
2 | — |
|
2 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.