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Fun

Red Roman Candle

The cheap end of the firework range: fuel and frags, no gun powder. Less of a show than a volcano or a boomer, and far cheaper than both.

Characteristics

Category
Fun
Stack size
20
Durability
100
Craftable
No
Researchable
No
Health
100

Overview

In-game description
A small repeating firework, shoots a series of red balls into the air

A teammate's birthday, a group that wants fireworks, and a powder box nobody wants to touch. Start with candles. The red one takes ten low grade fuel and 25 metal fragments, with no gun powder anywhere in it, and still sends a string of red balls up into the night.

The three kinds of firework line up like this, going by their own pages:

FireworkCostWhat you see
Roman candle10 fuel, 25 fragsballs rising one after another
Red volcano15 powder, 20 fragsa fountain of sparks on the ground
Red boomer30 powder, 15 fuel, 25 fragsone big burst high in the sky

All three share one catch: each blueprint is tied to owning the item on Steam, so only owners can craft them. If that is you, then when powder is short, craft candles and leave boomers for a night when someone has a full box to burn.

Raid cost

Explosive Quantity Sulfur
Explosive 5.56 Rifle Ammo cheapest 2–3 50–100
Beancan Grenade 1 120
High Velocity Rocket 1 200
Satchel Charge 1 480
Rocket 1 1,400
Timed Explosive Charge 1 2,200
Other ways: siege weapons, vehicles and loot
Torpedo 1 60
Homing Missile 1 200
Survey Charge 5 300
Mortar Shell 1 600
Propane Explosive Bomb 1 900
MLRS Rocket 1 —
40mm HE Grenade 2 —
Hammerhead Bolt 2 —

Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.