Characteristics
Overview
A very large mortar type firework with a red starburst
Some clans pick a colour and stick to it: red skins on the armour, red doors, red on the map marker. For a group like that, a red shell over the roof after you hold off an online raid tells the whole server one thing. You are still here.
It costs exactly what the Blue Boomer and Green Boomer do: 30 gun powder, plus fuel and metal fragments. After a defence that powder may sting, since the next raid could arrive before your next sulfur run does.
Firing over your own base is usually a bad idea, because everyone who sees it knows roughly where you live. After a raid that secret is already out. The raiders found you once, and the burst only tells the neighbours you won.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
8–9 | 200–250 |
|
2 | 240 |
|
2 | 400 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
4 | 60 |
|
6 | 360 |
|
1 | 600 |
|
6 | 600 |
|
1 | 900 |
|
1 | — |
|
2 | — |
|
3 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.