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Fun

Red Boomer

A red starburst, the colour plenty of clans already wear. It costs the same 30 powder as the other plain boomers, so fire it when red means something.

Characteristics

Category
Fun
Stack size
20
Durability
100
Craftable
No
Researchable
No
Health
100

Overview

In-game description
A very large mortar type firework with a red starburst

Some clans pick a colour and stick to it: red skins on the armour, red doors, red on the map marker. For a group like that, a red shell over the roof after you hold off an online raid tells the whole server one thing. You are still here.

It costs exactly what the Blue Boomer and Green Boomer do: 30 gun powder, plus fuel and metal fragments. After a defence that powder may sting, since the next raid could arrive before your next sulfur run does.

Firing over your own base is usually a bad idea, because everyone who sees it knows roughly where you live. After a raid that secret is already out. The raiders found you once, and the burst only tells the neighbours you won.

Raid cost

Explosive Quantity Sulfur
Explosive 5.56 Rifle Ammo cheapest 8–9 200–250
Beancan Grenade 2 240
High Velocity Rocket 2 400
Satchel Charge 1 480
Rocket 1 1,400
Timed Explosive Charge 1 2,200
Other ways: siege weapons, vehicles and loot
Torpedo 4 60
Survey Charge 6 360
Mortar Shell 1 600
Homing Missile 6 600
Propane Explosive Bomb 1 900
MLRS Rocket 1 —
40mm HE Grenade 2 —
Hammerhead Bolt 3 —

Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.