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Electrical

Fairy Lights

Strands of tiny bulbs for dressing up a base, hung point by point. Same metal as bulb strings, but they need a Level 1 bench and a powered line.

Characteristics

Category
Electrical
Stack size
150
Durability
100
Craftable
No
Researchable
No
Health
100

Overview

In-game description
A wire of small fairy bulbs, can be deployed point by point to light up your base.

A vending machine on the road outside your compound sells more when people can find it after dark. Frame it in fairy lights and the little bulbs show from a distance, so a player walking past at night sees there is a shop here, not just another wall. That is about the most useful thing this item does.

Otherwise it is decor. Next to the bulb string lights the recipe reads the same, 50 metal fragments for ten, and only the bench differs: fairy lights want a Level 1 workbench. The bulbs are smaller, so they suit outlining a doorframe, a window or the corner around a bed better than lighting a room.

Like the bulbs, they hang point by point and only glow with power on the line. Wire them from the battery with the wire tool. And keep in mind that a lit stall also tells raiders someone lives close by.

Raid cost

Explosive Quantity Sulfur
Explosive 5.56 Rifle Ammo cheapest 10–12 250–300
High Velocity Rocket 3 600
Beancan Grenade 5 600
Satchel Charge 2 960
Rocket 1 1,400
Timed Explosive Charge 1 2,200
Other ways: siege weapons, vehicles and loot
Torpedo 5 60
Mortar Shell 2 600
Survey Charge 13 780
Propane Explosive Bomb 1 900
Homing Missile 9 1,000
MLRS Rocket 1 —
40mm HE Grenade 3 —
Hammerhead Bolt 4 —

Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.