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Electrical

Chandelier

A large electric chandelier for 100 metal fragments, twice the price of a ceiling light. You buy it for the look of a hall, not for more light.

Characteristics

Category
Electrical
Stack size
10
Craftable
No
Researchable
No
Health
300

Overview

In-game description
A large adjustable electric chandelier. Very fancy.

A hundred metal fragments for one light is a statement. The chandelier costs twice what a ceiling light does at the same Level 1 bench, and as far as anyone can tell it does the same job: it lights the room it hangs in. What you pay extra for is the look.

That makes it a late-wipe purchase. A clan with a proper main hall, a trader dressing up an outpost, a roleplay server where someone actually hosts a dinner: those are its buyers. A solo in a 2x2 on day two has better uses for the frags. The game calls it adjustable, which most likely means you can change how low it hangs.

Wiring is ordinary, one line from your battery with the wire tool. If it hangs in a hall with big windows, put a timer or a switch in front of it. A chandelier blazing in the middle of the night tells every roamer on the road that somebody rich lives here.

Raid cost

Explosive Quantity Sulfur
Explosive 5.56 Rifle Ammo cheapest 30–34 750–850
High Velocity Rocket 7 1,400
Beancan Grenade 15 1,800
Satchel Charge 4 1,920
Timed Explosive Charge 1 2,200
Rocket 2 2,800
Other ways: siege weapons, vehicles and loot
Torpedo 14 180
Propane Explosive Bomb 2 1,800
Mortar Shell 5 1,800
Survey Charge 38 2,280
Homing Missile 25 2,600
MLRS Rocket 1 —
40mm HE Grenade 9 —
Hammerhead Bolt 12 —

Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.