Characteristics
Overview
A medieval barricade. Designed to block paths and provide defensive cover as well as being an effective tool to fortify your base.
The appeal is the look: most people who craft it want the front of their base to resemble a keep instead of a scrapyard. Wood and a bit of metal go into it, and the game promises only that it blocks a path and gives you something to hide behind.
On paper it sits right beside the barbed wooden barricade: the same 300 wood, the same 50 metal fragments, the same Level 1 workbench, minus the rope. The difference is how you get it. The row marks it as not researchable, so you cannot drop one into a research table and pull the blueprint for scrap. If it is not in your crafting menu, it has to be unlocked some other way.
Say your group builds a stone castle with high walls and a gate. A row of these in front of that gate looks the part. Just do not expect barbed wire. The game's text says nothing about hurting or slowing anyone, so if the gap should bite, take the barbed version, whose description says so plainly.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
6 | 720 |
|
32–35 | 800–900 |
|
2 | 960 |
|
1 | 1,400 |
|
7 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
15 | 180 |
|
1 | 900 |
|
4 | 1,200 |
|
23 | 1,380 |
|
24 | 2,400 |
|
1 | — |
|
5 | — |
|
11 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.