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Misc

Strobe Light

A flashing party light with three speeds, built from frags and a little HQM. Fine behind closed walls, a flashing invitation to raiders anywhere else.

Characteristics

Category
Misc
Stack size
1
Durability
60
Craftable
No
Researchable
No
Health
100

Overview

In-game description
A flashing light, 3 speeds. Causes seizures.

Club room only. Set up beside a disco ball and a laser light, it finishes the party set, and the game text promises three flash speeds to pick from. That is its entire job; it adds nothing to defence or comfort.

Watch out

A strobe behind a window at night is even louder than a steady lamp. Every roamer on the hill sees a flashing base and knows somebody is home. Keep it in a closed room and put a switch on its power line so it goes dark when the party ends.

The bill is 100 metal fragments and two high quality metal, no bench, and it cannot be researched. Two HQM sounds small, but early in a wipe that is the scarce part of the price. Build it once the base is finished, not before.

Raid cost

Explosive Quantity Sulfur
Explosive 5.56 Rifle Ammo cheapest 34–35 850–900
Rocket 1 1,400
High Velocity Rocket 7 1,400
Satchel Charge 3 1,440
Beancan Grenade 12 1,440
Timed Explosive Charge 1 2,200
Other ways: siege weapons, vehicles and loot
Torpedo 17 240
Propane Explosive Bomb 1 900
Mortar Shell 4 1,200
Survey Charge 25 1,500
Homing Missile 20 2,000
MLRS Rocket 1 —
40mm HE Grenade 6 —
Hammerhead Bolt 8 —

Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.