Characteristics
Overview
A comfortable old sofa. A decorative item which provides comfort and seats two.
Two people, one seat and a bit of comfort for both: that is the sofa's whole job. The game lists it as decor that seats two and gives comfort, and comfort helps your health come back faster while you sit at home.
Picture your duo coming back from a monument run, both of you bleeding and loaded with loot. One sofa next to the boxes and you both sit, sort and heal at the same time, instead of taking turns on a single chair.
It costs thirty cloth and a hundred wood, with no workbench and nothing to research, though its blueprint is tied to owning the item on Steam. Cloth is the part that hurts early, since bandages and clothes want it too, so build the sofa once the hemp is flowing. A recycler hands back about half. The patterned sofa costs exactly the same and only looks different.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
2 | 400 |
|
1 | 480 |
|
4 | 480 |
|
20–23 | 500–600 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
2 | 60 |
|
1 | 200 |
|
2 | 600 |
|
1 | 900 |
|
15 | 900 |
|
1 | — |
|
4 | — |
|
7 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.