Characteristics
Overview
A comfortable old sofa with a floral pattern. A decorative item which provides comfort and seats two.
Pick this one with your eyes. Next to the plain sofa the rows show no difference at all: the same thirty cloth and hundred wood, no workbench, no research, the same recycling. Only the game text changes, and it adds a floral pattern. It still seats two and still gives comfort, so you heal a little faster while you sit.
The pattern earns its place in a base with more than one room to sit in. Say your clan of four shares a compound: plain sofas by the furnaces for whoever is smelting, a flowery one in the bedroom wing, and when someone says "meet at the flower couch" on voice, nobody asks which room. Throw a rug under it and the room looks lived in.
It does nothing in a raid. More furniture of this kind sits among the Items.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
2 | 400 |
|
1 | 480 |
|
4 | 480 |
|
20–23 | 500–600 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
2 | 60 |
|
1 | 200 |
|
2 | 600 |
|
1 | 900 |
|
15 | 900 |
|
1 | — |
|
4 | — |
|
7 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.