Characteristics
Overview
Large Candles
Picture the last evening before the wipe. The base is stone, the loot is spent, and someone wants the main room to look like a chapel instead of a garage. Tall candles on the floor or a table do exactly that, and nothing else.
They cost 20 animal fat and 10 cloth, twice the small candle set, still with no bench. For that the row gives them 180 durability against 60, so if you place only one set, make it this one.
Tip
Light them when someone is home. A warm glow in a window at night tells a passing roamer the base is lived in, the same reason you switch a lantern off before logging out.
For light fixed on a wall rather than standing on the floor, the tuna can lamp does it on low grade fuel.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
10–12 | 250–300 |
|
3 | 600 |
|
5 | 600 |
|
2 | 960 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
5 | 60 |
|
2 | 600 |
|
13 | 780 |
|
1 | 900 |
|
9 | 1,000 |
|
1 | — |
|
3 | — |
|
4 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.