Characteristics
Overview
A makeshift wall light. Still smells faintly of fish.
Light for a base that has no power yet: that is the whole job. A starter 2x2 with no power and a box room you cannot see into is exactly where it pays off: one empty tuna can, a little wood and a splash of low grade fuel, crafted without a bench. Research is 15 scrap, so it is an easy early blueprint.
It burns fuel while lit, just like the lantern. The difference is where it goes. The lantern stands on the floor or a shelf; this one hangs on a wall, out of the way of boxes and doors, and takes less fuel to make. The light is modest, enough for a corridor or a loot room rather than a whole floor.
So keep a can back when you smelt the rest. Once the base runs on electricity, a ceiling light ends the refuelling, and the tuna lamp can go to the recycler for part of its fuel and wood.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
5–6 | 150 |
|
3 | 360 |
|
2 | 400 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
3 | 60 |
|
7 | 420 |
|
1 | 600 |
|
5 | 600 |
|
1 | 900 |
|
1 | — |
|
2 | — |
|
2 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Crafting
- Crafting time
- 15 s
- Research cost
- 15 Scrap
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
How to get
-
Craft
by hand
-
Research
15 Scrap at a Research Table