Characteristics
Overview
Small Candles
Mood lighting for a table or a shelf corner, and not much more. A few lit candles make a dark room look lived in, but they will not light a loot room well enough to tell one box from the next. Put them by the bed and the base stops looking like a warehouse.
The craft runs on hunting leftovers: animal fat and cloth, no bench. The same fat goes into low grade fuel, but one set barely dents the pile. Drop it in a recycler later and you get about half back.
It is the cheap half of a pair. The large candle set costs twice as much and carries three times the durability, 180 against 60. And if you need light to work by, a lantern on low grade fuel does that job far better.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
5–6 | 150 |
|
3 | 360 |
|
2 | 400 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
3 | 60 |
|
7 | 420 |
|
1 | 600 |
|
5 | 600 |
|
1 | 900 |
|
1 | — |
|
2 | — |
|
2 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.