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Electrical

Industrial Wall Light

The plain white member of a four-colour family: 30 metal fragments at a Level 1 bench, a little cheaper than a ceiling light.

Characteristics

Category
Electrical
Stack size
10
Craftable
No
Researchable
No
Health
200

Overview

In-game description
A small light source.

Plain white light on a wall, for less metal than a ceiling light asks: 30 metal fragments against 50, both at a Level 1 bench. Put it beside the furnaces or along a stairwell and you can see what you are doing without a lamp hanging into your path.

It has three coloured siblings, and their rows match line for line: same recipe, same bench, no research cost listed, the same return from the recycler. Colour is the only thing you are choosing, so the useful question is what each one tells your group.

LampCommon job
Industrial Wall LightWork light by benches and furnaces
RedMarks the loot room, or a sensor warning
GreenGate open, wired with the door controller
BlueShop sign over a vending machine

So use white in the rooms you work in. A coloured lamp only means something if your teammates know the code.

Raid cost

Explosive Quantity Sulfur
Explosive 5.56 Rifle Ammo cheapest 20–23 500–600
High Velocity Rocket 5 1,000
Beancan Grenade 10 1,200
Rocket 1 1,400
Satchel Charge 3 1,440
Timed Explosive Charge 1 2,200
Other ways: siege weapons, vehicles and loot
Torpedo 10 120
Propane Explosive Bomb 1 900
Mortar Shell 4 1,200
Survey Charge 25 1,500
Homing Missile 17 1,800
MLRS Rocket 1 —
40mm HE Grenade 6 —
Hammerhead Bolt 8 —

Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.