Characteristics
- Category
- Traps
- Stack size
- 1
- Durability
- 200
- Workbench
- Level 1
- Craftable
- Yes
- Researchable
- Yes · 60 Scrap
- Health
- 300
Overview
A shotgun trap triggered by movement, place near doorways and load with handmade shells.
Pick this one only if you like how it looks. It is a skin of the regular shotgun trap: wood, metal fragments, gears and rope on a Level 1 workbench, the same durability and the same game text. There is no blueprint of its own; you research the plain trap for 60 scrap and pick this look if you own the skin. Nothing in our data hints at a harder hit or a longer reach.
It works the way the plain trap does. Set it behind your front door facing the frame, fill it with handmade shells, and it fires at anyone who walks in without being authorized on your Tool Cupboard. Teammates on the TC walk past it safely.
If this version isn't available to you, don't go hunting for it. The plain trap does the same job for the same price.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
1 | 200 |
|
30–34 | 750–850 |
|
7 | 840 |
|
2 | 960 |
|
1 | 2,200 |
|
2 | 2,800 |
| Other ways: siege weapons, vehicles and loot | ||
|
1 | 60 |
|
1 | 200 |
|
2 | 600 |
|
2 | 1,800 |
|
33 | 1,980 |
|
1 | — |
|
7–8 | — |
|
8 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Crafting
- Workbench level
- Level 1
- Crafting time
- 15 s
- Research cost
- 60 Scrap
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
How to get
-
Craft
at a Level 1 Workbench
-
Research
60 Scrap at a Research Table