Characteristics
Overview
Emits a beautiful shower of Violet sparks
Wipe is tomorrow morning, and the boxes still hold stacks of powder that nobody will shoot in time. That is the night for violet volcanoes, if you own the item: its blueprint is tied to owning the item on Steam. Each one is 15 gun powder and 20 metal fragments, and the craft is quick, so a long queue is done well before the server resets.
Mid-wipe, the same 15 powder is sulfur and charcoal somebody farmed, and it could have become ammo or explosives. On the last night none of that matters. Line the volcanoes along the foundation edge, mix in a few violet candles for height, and burn through the stash with the rest of the group.
None of the stash carries over, so there is no reason to hold back. The sparks stay close to the ground, and the show belongs to whoever came to the base.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
2–3 | 50–100 |
|
1 | 120 |
|
1 | 200 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
1 | 60 |
|
1 | 200 |
|
5 | 300 |
|
1 | 600 |
|
1 | 900 |
|
1 | — |
|
2 | — |
|
2 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.