Characteristics
Overview
A small repeating firework, shoots a series of Violet balls into the air
Night one, a fresh 2x2 on a hill, and a duo with spare frags crafts a violet candle because it needs no gun powder. Fair enough, if one of them has the item: its blueprint is tied to owning the item on Steam. It costs ten low grade fuel and 25 metal fragments, exactly like the blue one. Then they light it on the roof.
Watch out
Violet balls rising over a base that is still wood are the best invitation a roamer could get. They say someone is online and the build is new. Wait until the walls are stone, or carry the candle well away from home before you light it.
Past that, the candle does nothing. It shoots its balls, burns out, and that's it. As far as players have seen, it hurts nobody. Violet just looks nice beside the other colours in Fun.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
2–3 | 50–100 |
|
1 | 120 |
|
1 | 200 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
1 | 60 |
|
1 | 200 |
|
5 | 300 |
|
1 | 600 |
|
1 | 900 |
|
1 | — |
|
2 | — |
|
2 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.