Characteristics
Overview
A very large mortar type firework with a violet starburst
One shell on its own is over in seconds. Put violet between other colours, though, and you have a show: a row of boomers on the roof, lit one after another by a single person walking down the line.
- Place them a few steps apart so the bursts do not open on top of each other.
- Settle the order first, say blue, violet, red, and keep a White Boomer for the end.
- Light the next one once the previous shell has gone up, not all at once. Each fuse burns a moment before launch, and a steady pace keeps the sky busy.
Every shell takes 30 gun powder, and a whole row adds up quickly. Count the shells before you queue the crafts.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
8–9 | 200–250 |
|
2 | 240 |
|
2 | 400 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
4 | 60 |
|
6 | 360 |
|
1 | 600 |
|
6 | 600 |
|
1 | 900 |
|
1 | — |
|
2 | — |
|
3 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.