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Fun

Violet Boomer

A violet starburst that looks best as one colour in a line-up. Craft a few shades, light them a beat apart, and the show beats any single shell.

Characteristics

Category
Fun
Stack size
20
Durability
100
Craftable
No
Researchable
No
Health
100

Overview

In-game description
A very large mortar type firework with a violet starburst

One shell on its own is over in seconds. Put violet between other colours, though, and you have a show: a row of boomers on the roof, lit one after another by a single person walking down the line.

  1. Place them a few steps apart so the bursts do not open on top of each other.
  2. Settle the order first, say blue, violet, red, and keep a White Boomer for the end.
  3. Light the next one once the previous shell has gone up, not all at once. Each fuse burns a moment before launch, and a steady pace keeps the sky busy.

Every shell takes 30 gun powder, and a whole row adds up quickly. Count the shells before you queue the crafts.

Raid cost

Explosive Quantity Sulfur
Explosive 5.56 Rifle Ammo cheapest 8–9 200–250
Beancan Grenade 2 240
High Velocity Rocket 2 400
Satchel Charge 1 480
Rocket 1 1,400
Timed Explosive Charge 1 2,200
Other ways: siege weapons, vehicles and loot
Torpedo 4 60
Survey Charge 6 360
Mortar Shell 1 600
Homing Missile 6 600
Propane Explosive Bomb 1 900
MLRS Rocket 1 —
40mm HE Grenade 2 —
Hammerhead Bolt 3 —

Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.