Characteristics
Overview
A very large mortar type firework with an massive champagne colored explosion followed by smaller orange starbursts
Picture the night your group cracks the compound across the river. The loot is on its way home, everyone is still on a high, and somebody wants a finale. This is that shell: one massive champagne-coloured blast, then a spray of smaller orange bursts.
It is priced like a finale too. One takes 75 gun powder, two and a half times what a Blue Boomer eats, plus 30 low grade fuel and 30 metal fragments. That is a fair pile of rifle ammo turned into a few seconds of light, so if powder is tight, a plain colour does the job.
Watch out
Everyone who sees a firework knows roughly where it was lit. Set it off at the base you just raided, never on your own roof.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
8–9 | 200–250 |
|
2 | 240 |
|
2 | 400 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
4 | 60 |
|
6 | 360 |
|
1 | 600 |
|
6 | 600 |
|
1 | 900 |
|
1 | — |
|
2 | — |
|
3 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.