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Items

Chippy Arcade Game

A playable arcade cabinet for your base. It does nothing for survival, and the two gears it eats are the real cost early in a wipe.

Characteristics

Category
Items
Stack size
1
Durability
100
Craftable
No
Researchable
No
Health
500

Overview

In-game description
An Arcade Machine

Somebody in your group always wants a break between farm runs, and this gives them one. It is a working arcade cabinet with the game Chippy on it, something to play while the furnaces run, and it has no other use.

The cost is what makes it a late-wipe toy. You need a Level 1 workbench, ten high quality metal and two gears, and the gears are the part that hurts. The same pair would build a garage door, so early on the cabinet is a luxury your base pays for in defence.

You cannot research it either. Whether it appears in your crafting menu depends on the blueprint you already have, not on how much scrap you sit on.

Once the walls are up and the loot room is full, go ahead. Put it deep inside the core, though: a teammate glued to the high score is not watching the door.

Raid cost

Explosive Quantity Sulfur
High Velocity Rocket cheapest 3 600
Satchel Charge 2 960
Beancan Grenade 8 960
Explosive 5.56 Rifle Ammo 50–56 1,250–1,400
Timed Explosive Charge 1 2,200
Rocket 2 2,800
Other ways: siege weapons, vehicles and loot
Torpedo 3 60
Homing Missile 2 200
Mortar Shell 4 1,200
Propane Explosive Bomb 2 1,800
Survey Charge 36 2,160
MLRS Rocket 2 —
40mm HE Grenade 8 —
Hammerhead Bolt 16–17 —

Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.