Characteristics
Overview
A rolling siege tower, providing cover and access to enemy bases. Can be locked with your own door. Can be towed by horses.
Go over the wall instead of through it. A tower rolls up against a base, your team climbs inside under cover, and from the top you reach a roof or an upper floor the ground never offered. Its own text promises cover and access to enemy bases; whether that means a specific roof depends on how tall the target is.
The obvious pairing is a battering ram. Say the base next door has all its peek spots on the roof, and the owners keep shooting down at whoever works the ram. Roll the tower alongside, put two people at the top, and the roof campers suddenly have company at their own height.
- Tow it behind a saddled horse and park it flush against the target wall.
- Place a door in it and lock it: a wooden door burns, so a sheet metal door is the better pick when the defenders are awake.
- Climb up, hold the top, and let the rest of the team work below.
It needs only a Level 1 workbench, with gears, frags and wood. That makes it the siege piece a small group can afford first, long before anyone has a stack of explosives.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
2 | 400 |
|
63–72 | 1,600–1,800 |
|
8 | 3,840 |
|
3 | 4,200 |
|
2 | 4,400 |
|
38 | 4,560 |
| Other ways: siege weapons, vehicles and loot | ||
|
3 | 60 |
|
2 | 200 |
|
5 | 1,800 |
|
3 | 2,700 |
|
93 | 5,580 |
|
2 | — |
|
18–20 | — |
|
22 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Crafting
- Workbench level
- Level 1
- Crafting time
- 15 s
- Research cost
- 15 Scrap
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
How to get
-
Craft
at a Level 1 Workbench
-
Research
15 Scrap at a Research Table