Characteristics
- Category
- Weapon
- Stack size
- 1
- Durability
- 150
- Craftable
- No
- Researchable
- No
- Damage
- 40
- Fire rate
- 500 shots/min
- Magazine
- 30
- Reload
- 4 s
Overview
Non-standard-issue high-powered light assault rifle for only the most elite of practitioners.
Run it exactly like the LR-300, because the export cannot tell them apart. Both rows list the same recipe with two burst modules and the same 150 durability, but the game files are clear: neither can be crafted or researched at all. The plain LR's in-game text talks about stalking your enemies; the Space one calls itself non-standard issue for elite players. That is the whole difference.
LRs come from loot, and a Space LR is simply one wearing the skin, so do not plan a loadout around making one. If a Space LR turns up in a dead teammate's bag after an Oil Rig run, pick it up and use it like any LR: the same 5.56 ammo and the gentler recoil that makes it the easier rifle next to the AK.
When it wears out, the recycler usually hands back a burst module, same as for the plain LR.
Damage
| Ammo | Close | Far | Per second |
|---|---|---|---|
|
40 | 32 | 333 |
|
40 | 32 | 333 |
|
40 | 32 | 333 |
|
44.8 | 35.8 | 373 |
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.