Characteristics
Overview
An extra large light-up frame
Decor is where people change their minds most, and this frame keeps that cheap. It costs 150 wood with no bench, exactly like the large size and the XXL, so the only thing that grows here is how much wall it covers.
Say you crafted three for the main hall, then the clan turned the hall into a farm room and two frames are sitting in a box. Run them through a recycler: the green one hands back 75 wood each, the red one a little more. Nobody counts that as a loss.
The glow is the part that needs planning. Players say it runs on electricity, so a wide frame on an outer wall wants a line from a wind turbine or a battery. Without power it is a big plain frame and nothing else, which is fine too if plain is what the wall needs.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
25–27 | 650–700 |
|
2 | 960 |
|
8 | 960 |
|
5 | 1,000 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
12 | 180 |
|
1 | 900 |
|
3 | 1,200 |
|
21 | 1,260 |
|
16 | 1,600 |
|
1 | — |
|
5 | — |
|
7 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.