Characteristics
- Category
- Electrical
- Stack size
- 1
- Workbench
- Level 2
- Craftable
- Yes
- Researchable
- Yes · 60 Scrap
- Health
- 250
Overview
Converts kinetic energy harvested from the wind into electricity. Amount generated will vary depending on wind speed. Higher altitudes will yield stronger winds.
Panels go dark at night, and the wind keeps blowing. So on a hill or a tall base the turbine keeps a battery topping up while the panels sleep. Its own text sets the rule: output follows wind speed, and higher ground gets stronger wind. A turbine down in a valley is a waste of 500 wood.
Pros
Cons
- No fuel, works day and night
- One turbine saves a lot of fuel runs over a long wipe
- Researchable for 60 scrap
- Output rises and falls with the wind, so it wants a medium rechargeable battery or bigger behind it
- Needs a Level 2 workbench, gears and sheet metal
- Tall and easy to spot from far away
A common setup: you live in a three-floor base on a ridge. The turbine goes on the roof, the wire runs down to a battery in the core, and the battery feeds the turret and the lights. Pair it with a few panels and the generator rarely has to start.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
1 | 2,200 |
|
100 | 2,500 |
|
2 | 2,800 |
|
7 | 3,360 |
|
17 | 3,400 |
|
30 | 3,600 |
| Other ways: siege weapons, vehicles and loot | ||
|
50 | 600 |
|
2 | 1,800 |
|
9 | 3,000 |
|
61 | 3,660 |
|
50 | 5,000 |
|
2 | — |
|
14 | — |
|
20 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time.
Crafting
- Workbench level
- Level 2
- Crafting time
- 25 s
- Research cost
- 60 Scrap
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
How to get
-
Craft
at a Level 2 Workbench
-
Research
60 Scrap at a Research Table