Characteristics
Overview
A large light up frame
Plan the wire before you hang the frame. As far as players know, the glow in a light-up frame comes from your base's electricity, not from fuel like a lantern, so with no power it is a picture on a wall and nothing more.
The frame itself is cheap: 150 wood and no workbench, although you cannot research it. Power is the real price. Say a small generator already feeds the turret over your door, or a charged small battery sits in the loot room. One more run with the wire tool and the frame lights up too.
Do not expect it to light a room the way a lantern does. Treat it as a picture that glows and hang it where people should look: over the entrance, or behind the workbench where everyone stops anyway.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
25–27 | 650–700 |
|
2 | 960 |
|
8 | 960 |
|
5 | 1,000 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
12 | 180 |
|
1 | 900 |
|
3 | 1,200 |
|
21 | 1,260 |
|
16 | 1,600 |
|
1 | — |
|
5 | — |
|
7 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.