Characteristics
Overview
Artfully display your arsenal with a handcrafted wall-mounted weapon rack.
Built for a group that comes home from a roam with more guns than it left with. A wide rack spreads its weapons along one long wall, so the team's whole arsenal hangs in a single row you read at a glance: which rifles are home, which shotguns are out, what is missing.
Think of a clan of five back from a monument run. Everyone drops a gun on the rack by the front airlock, heals and sorts the loot, and the next run starts by walking past that same wall and taking a gun back. Nobody digs through a box for the right one, and nobody leaves with two while a teammate has none.
The cost matches the tall rack exactly: 175 metal fragments and 100 wood at a Level 1 workbench, no research. That is 55 metal more than the horizontal rack. Since price does not split wide from tall, the wall does. A long corridor or the back wall of a shooting floor wants this one; a narrow strip beside a door wants the tall.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
2 | 400 |
|
1 | 480 |
|
4 | 480 |
|
20–23 | 500–600 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
2 | 60 |
|
1 | 200 |
|
2 | 600 |
|
1 | 900 |
|
15 | 900 |
|
1 | — |
|
4 | — |
|
7 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.