Characteristics
Overview
Artfully display your arsenal with a handcrafted wall-mounted weapon rack.
A cramped room is where the tall rack earns its place. Walls in a compact base tend to be high rather than long, and the tall rack stacks its guns upward, so even a narrow strip of wall beside a doorway holds rifles and shotguns one above another.
On price it sits at the top of the wall racks: 175 metal fragments and 100 wood at a Level 1 workbench, and it cannot be researched. The horizontal rack asks 120 metal for the same wood, while the wide rack costs exactly what this one does. Between those two, only the shape of your wall decides.
Tip
Hang it by the stairs to your shooting floor, not in the loot room. Defenders pass it on the way up and grab a gun without stopping, while the spares stay in boxes deeper inside, where raiders get last.
Picture a trio in a two-by-two: one tall rack by the ladder hatch, a gun for each of them. The first sound of a raid, and a few seconds later there are three armed players on the roof.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
2 | 400 |
|
1 | 480 |
|
4 | 480 |
|
20–23 | 500–600 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
2 | 60 |
|
1 | 200 |
|
2 | 600 |
|
1 | 900 |
|
15 | 900 |
|
1 | — |
|
4 | — |
|
7 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.