Characteristics
Overview
Artfully display your arsenal with a handcrafted wall-mounted weapon rack.
Getting onlined in the middle of the night is where this rack pays for itself. Your teammate shouts that someone is blowing the side wall, and instead of digging through a box for the right gun, you walk to the wall by the shooting floor and take a loaded rifle off the rack. Several guns hang there side by side, so the whole group arms up in seconds.
It also frees space. Guns on a rack are not eating box slots, and after a bad roam you see at a glance what the base still has.
The cost is 120 metal fragments and 100 wood at a Level 1 workbench, and it cannot be researched. The tall weapon rack and the wide one cost 175 metal each for the same wood, while the free-standing weapon rack stand needs no bench at all and holds its guns in a looser heap.
Watch out
A rack is not a safe. Raiders who reach the room take your AK off the wall as easily as out of a box, so keep the spares deeper inside.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
2 | 400 |
|
1 | 480 |
|
4 | 480 |
|
20–23 | 500–600 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
2 | 60 |
|
1 | 200 |
|
2 | 600 |
|
1 | 900 |
|
15 | 900 |
|
1 | — |
|
4 | — |
|
7 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.